We are looking for a Lead Principal Lighting Artist to craft stunning, dynamic real‑time lighting for a large‑scale open‑world AAA game built in Unreal Engine 5 (Lumen), driving visual excellence, performance optimization, and seamless collaboration across Art, VFX, and Tech Art disciplines.
Responsibilities:
- Creating amazing lighting for an open-world game, utilizing lumen in a dynamic time-of-the-day scenario
- Work closely with the Art director, VFX, and Environment art to achieve the best possible quality
- Work closely with Tech Art department to achieve scaling and performance
- Create and manage the Lighting Art team
- Keep track of the lighting production, raise concerns in a timely manner
- Keeping the documentation updated
- Giving timely feedback to other departments on possible lighting concerns, such as PBR workflow correctness and feasibility of solutions used