GS/ CO-DEVELOPMENT · EST. 2011 · CYPRUS

We spent five years building an MMORPG.Now we help you build yours.

GS Studio™ is a co-development partner for complex game productions — engineering, art, and live-ops, proven on ATONE. Custom dedicated servers, full-stack art production, 70 CCU per layer, UE5 IRIS running in a real game loop — not a tech demo. We integrate into your pipeline inside 72 hours and ship under your brand.

UE5 IRIS REPLICATION
DEDICATED SERVER ARCHITECTURE
70 CCU PER LAYER
NANITE GEOMETRY
GPU SKINNING
MOVER 2.0
AUTHORITATIVE NETCODE
LIVE OPS
INTEREST MANAGEMENT
VERTICAL SLICE DELIVERY
UE5 IRIS REPLICATION
DEDICATED SERVER ARCHITECTURE
70 CCU PER LAYER
NANITE GEOMETRY
GPU SKINNING
MOVER 2.0
AUTHORITATIVE NETCODE
LIVE OPS
INTEREST MANAGEMENT
VERTICAL SLICE DELIVERY
WHAT WE DO

A co-development partner for complex game productions — the engineering, art, and live-ops depth of a first-party team, available under your brand and inside your pipeline.

Built for the parts of multiplayer that most co-dev shops won't touch.

01 / BACKEND

MMO Backend & Netcode

Custom dedicated server architectures, authoritative state management, interest management at scale, replication tuned for 70+ concurrent CCU per layer. We've run UE5 IRIS in production and know where the sharp edges are — because we hit them first, building ATONE. Whether you're standing up a new server stack or inheriting one buckling under load, we come in with the experience and the reference implementations.

Dedicated ServersIRISInterest MgmtNetcode
02 / PRODUCTION

Multiplayer Production Scaling

Ambitious multiplayer projects fail on content velocity as often as they fail on tech. We scale your production — gameplay engineers, systems designers, tools programmers, animators, environment and character artists — inside your existing pipeline. Your version control, your processes, your review standards. No parallel org. No black-box delivery. Your leads review our work the same way they review internal work.

GameplayToolsArt & AnimationSystems
03 / MODEL

Co-Dev Engagement Models

Most outsourcing asks you to contort your project to fit the vendor's process. We do the opposite. Dedicated squads, embedded individuals, milestone-based delivery, or full co-development of a vertical slice or feature track — we structure the engagement around how your team already works. Our people work under your brand, attend your standups, and are accountable to your producers. And we're in the pipeline in 72 hours — not 72 days.

Dedicated SquadEmbeddedMilestoneVertical Slice
04 / LIVE

Live Operations

Shipping is the middle of an MMO's life, not the end. We support live games with feature development, content cadence, server operations, performance work, and the unglamorous engineering that keeps a multiplayer game healthy. We've done this for five years on the MMORPG we built — server tick down ~35% after the IRIS migration, movement bandwidth down ~60% after the Mover delta codec. Shipping work, not pitch deck.

Feature DevServer OpsPerformanceContent Cadence
// 03 PROOF OF WORK — ATONE

Not a tech demo. A multi-year production.

ATONE is the MMORPG we built. Five years of decisions, rewrites, performance cliffs, and recoveries — a real game loop running custom dedicated servers, 70 CCU per layer, GPU skinning for dense scenes, and UE5's IRIS replication, Nanite geometry, and Mover movement system.

Every problem a partner studio brings us, we've probably hit a version of it ourselves.

That's the difference between an outsourcer who's read about MMO tech and a co-dev partner who's been in the arena. We've been running GS Studio™ since 2011. ATONE is the last five years of what we've learned — and what we bring to your project on day one.

See the ATONE case study →MMO co-dev services →

CCU
per layer
70CCU
Years in
production
5YRS
Pipeline
integration
72HOURS
Studio
established
2011CY
// 04 START

Tell us what you're building.

Send your stack, your target scale, and the problem you're stuck on. We'll respond with a concrete proposal — not a sales deck.

Send your stack
or email us directly at hello@gs-studio.eu