01 / BACKEND
MMO Backend & Netcode
Custom dedicated server architectures, authoritative state management, interest management at scale, replication tuned for 70+ CCU per layer. We've run UE5 IRIS in production and know where the sharp edges are — because we hit them first, building ATONE. Whether you're standing up a new server stack or inheriting one buckling under load, we come in with the experience and the reference implementations.
Dedicated ServersIRISInterest MgmtNetcode
02 / PRODUCTION
Multiplayer Production Scaling
Ambitious multiplayer projects fail on content velocity as often as they fail on tech. We scale your production — gameplay engineers, systems designers, tools programmers, animators, environment and character artists — inside your existing pipeline. Your version control, your processes, your review standards. No parallel org. No black-box delivery. Your leads review our work the same way they review internal work.
GameplayToolsArt & AnimationSystems
03 / MODEL
Co-Dev Engagement Models
Most outsourcing asks you to contort your project to fit the vendor's process. We do the opposite. Dedicated squads, embedded individuals, milestone-based delivery, or full co-development of a vertical slice or feature track — we structure the engagement around how your team already works. Our people work under your brand, attend your standups, and are accountable to your producers. And we're in the pipeline in 72 hours — not 72 days.
Dedicated SquadEmbeddedMilestoneVertical Slice
04 / LIVE
Live Operations
Shipping is the middle of an MMO's life, not the end. We support live games with feature development, content cadence, server operations, performance work, and the unglamorous engineering that keeps a multiplayer game healthy. We've done this for five years on the MMORPG we built — server tick down ~35% after the IRIS migration, movement bandwidth down ~60% after the Mover delta codec. Shipping work, not pitch deck.
Feature DevServer OpsPerformanceContent Cadence
05 / PRODUCT — ARCHITECTURE AUDIT
UE5 Architecture Audit
Four weeks. Fixed fee. The unvarnished read on whether your multiplayer stack is going to ship — run by the team that spent five years building a UE5 MMORPG to 70 CCU per layer with Souls-tier combat fidelity. IRIS, Mover, GAS, custom dedicated servers, GPU-accelerated animation. The audit you'd run yourself if you'd already shipped it. See the audit →
Fixed Fee4 WeeksSenior-Led€30–60k
06 / PRODUCT — SENIOR-LED POD
Senior-Led Pod
Vertical ownership of one UE5 multiplayer system. Six months. Senior staffing. Fixed price. Five engineers, one vertical, owned end-to-end — replication, GAS, animation pipeline, dedicated server, or a system you name. Senior-led, embedded in your Perforce, accountable to your producers. The middle path between hiring senior FTEs you can't find and an outsourced T&M team you can't trust to ship. See the Pod →
Six MonthsVertical OwnershipFixed Price€260–600k