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Black Future ’88
We contributed to the development of this fast-paced roguelike shooter, supporting UI implementation and pixel art animation for a unique cyberpunk experience.
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Black Future '88

Roguelike 2D Action Shooter
Step into the neon-drenched chaos of Black Future ’88, a synth-punk, roguelike 2D action shooter that throws you into an adrenaline-fueled race against time. Set in an alternative, dystopian 1988—frozen in the aftermath of a nuclear cataclysm—you’ll battle your way through an ever-evolving, procedurally generated tower where every minute counts… because your heart is a ticking time bomb.
Shoot, slash, dash, and upgrade your way through relentless waves of deadly traps, homicidal AI, deranged enemies, and towering Wardens. As you ascend, the tower adapts, becoming more brutal with each run, challenging your reflexes, strategy, and survival instincts.
The world was shattered by Duncan, the architect of the tower, whose nuclear bombs plunged the planet into eternal darkness and endless rain. Time stopped with the first explosion in the summer of 1988—and now, life is measured not in days or weeks, but in fleeting minutes. Choose your survivor, defy the odds, and fight to reach the top. Your mission: kill the architect and end the endless nuclear rain. In this world, you ascend to die—and die to survive.
PC, Switch
Our contributioN
Animation
Art Design
Backend
Backend Architecture
Frames
Game Architecture
Game development
Type image caption here (optiona
A flying enemy fires a bright projectile at the player in a futuristic cityscape, showcasing dynamic combat mechanics.

Player shoots at an enemy from the top of a hovering platform, surrounded by cyberpunk-style buildings.
Fast-paced action scene with characters exchanging laser fire in a neon-drenched sci-fi corridor.
Massive explosion lights up the level as the player narrowly escapes, capturing the chaotic intensity of gameplay.
A player executes a blue energy sword attack mid-air, illustrating fast platforming and combat precision.
Player confronts a large flying enemy robot in a neon-lit pixel-art environment, highlighting the game's intense boss battles.
Character stands below graffiti 'RUN FOR YOUR LIFE' in a dark corridor, emphasizing the game's dystopian atmosphere.

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